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Google Chrome
September 2nd, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

Word has it that Google is releasing the beta of their new open-source browser today.

I’m pretty damn excited about it… IMO Google craps better applications than 90% of the other stuff on the market so I have no reason to imagine they’re gonna flub this one.

If you have time,  go read the comic explaining the project.

If you don’t have time, here’s some highlights:

  • Fully Sandboxed browser tabs - meaning it’s harder for people to screw your computer up or steal your info.
  • Smarter Java machine - Everything should run faster.
  • Less annoying auto-fill in the URL box. (Omnibox as they’re calling it)
  • Popups are scoped to the same sandbox as the webpage - meaning they literally CAN’T popup unless you tell them to.
  • “Google Incognito” –or “Porn-Mode”– where nothing is written to your history, nothing is saved, and cookies don’t persist.
  • It’s also open-sourced.

Anyway… I’ll be giving it a shot and may have more to say on it later today.


iMaekGo - version 2
August 21st, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

A bit more work, the capture logic works =)

Many thanks to Nathan Mayes for the recursion logic for capturing!

Give it a shot!  Next will be having it understand Ko and maybe after that I can make some simple tools such as all-black placement, all-white placement, and maybe I’ll get a game history in to step back and forward…




My “Free Haircut”
August 18th, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

Looking through the ‘free’ section of Craigslist on Friday, I found:

Free Men’s haircut, Jackson Ruiz Stylist training next Monday.  Available haircuts [link] and [link].  Call for appointment. [Phone Number]

Sweet, hell yeah I’ll take a free haircut (I usually do it w/ my clippers at home)  I call, set everything up, and show up Monday at the appropriate time… and then it got weird

Read more »


Actionscript 3.0 and Go Logic
August 14th, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

I’ve started learning Flash AS3 so I figured “hey, let’s try and make a simple Go board!”

So, after wrestling with the major difference between AS 2.0 and AS 3.0, and then realizing and solving for Wordpress’ lack of standard-package flash embedding… here it is.

It doesn’t know how go is actually played… it just lets you place stones, but it’s a start… next is figuring a way to actually track groups and their liberties… that’s gonna be a real mess.  (Yes, I know it’s been done many times over, but *I* wanna figure it out)




History has been made
August 8th, 2008 under Uncategorized. By- Patrick Rogers [ Comments: 1 ]

Yesterday, at the U.S. GO Congress, and broadcasted live on the KGS go server, a Korean Professional Go player, Myungwan Kim 8P played the MoGo computer go AI program.  This computer was hooked to a cluster of supercomputers, specced at 800 processors, 4.7 Ghz, 15 Teraflops.

To gauge the strength of the program, handle MoGoTitan, Kim played it three blitz games, raising the handicap until the computer finally managed to defeat him.  The first two of the three blitz games, Kim gave the computer 9 and then 10 stones, each player had 10 minutes. The third game, with 12 stones and 15 minutes, was taken by MoGoTitan by 3.5 points.

The results and final board state after the jump.

Read more »


Bring a Friend!
August 6th, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

Today, Blizzard announced their new incentives for players to recruit their friends to WoW… apparently they think players will do their advertising FOR them if they offer a pretty new mount, easy levels, and a neat summoning ability… yeah they’re right.

Below in bullet-point format are the incentives… the Sub-bullets are the specifics–

Recruit-A-Friend and earn:

  • An exclusive ZHEVRA in-game mount* when your friend pays for 60 days of subscription time.
  • 30 Days of FREE** WoW gametime when your friend pays for 30 days of subscription time.

Also, from the moment your friend creates a character and starts adventuring with you (including the trial period), both of you will receive these additional in-game benefits:

  • You and your friend will earn triple the experience when grouped together.
    • When you are partied with a character on the linked account and both players are present when slaying the monster or completing the quest. Also, if the two characters are not the same level, only the lower-level character is given the experience boost.
    • Yeah, that’s right… quest experience is TRIPLED as well
  • For every two levels of experience your friend earns, they can grant one level of experience to any one of your characters of lower level.
    • This applies to any character on the Veteran’s account who is lower than level 60 AND is lower level than the friend’s character.
  • You and your friend will have the ability to summon each other from any point in the world.
    • If you aren’t the same level, only the higher level character can summon the lower level character.


Ghostsweeper
August 5th, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

Ok, continuing with what I talked about last week, I’m going to be taking quick looks at these competitive games on GameDuell.com — The first one we’ll look at is Ghostsweeper:

Of course it’s pretty much just the ol’ classic Minesweeper, only you no longer have the ability to click the numbers to clear all the surrounding squares.  To compensate for this, you have a number of jokers that auto-clear a 5-square + shape, and hitting ghosts with it doesn’t lose the game for you.

As with all games on GameDuell, you play this competitively against other players for currency.  This currency is either fun-money or real-live cash if you have decided you’re good enough to win.  Scoring is based on progress, jokers used, and time used.

Scoring is displayed below, click to Read more »


Gaming for Money
August 1st, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

Recently I’ve been taking a close look at a site called GameDuell
– Play this little demo and then click the jump for my thoughts:




Click to Read more »


It’s about time
July 31st, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

The latest Conan Patch Notes should make Damien happy…

* We’re now done with the majority of the process to completely equalize Male and Female damage. We’ve balanced the animation-lengths for all “white damage” attacks as well as all “combo finishers”, and furthermore we’ve matched the animation length of “moving attacks” to the lengths of “stationary attacks”. As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.

But seriously… how in the hell did that go through in the first place?


Lesson 1: Don’t attack your audience
July 30th, 2008 under Uncategorized. By- Patrick Rogers [ Comments: none ]

I’m sure most of you know about wowinsider.com — a place for wow players to go and read up on their game.  Typically, the site is filled with useful news and information.  They even have an “Ask Wow Insider” column where readers can write in to get helpful, well-researched information…

It’s the author of this column, in-particular, who seems to have screwed the proverbial pooch this time around as he has fallen to the allure of flaming on the internet.  Hey Mark?  You probably should relegate those types of posts to people who aren’t your readers.


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